Kling 3.0 Motion Control
Transfer real motion onto any image — body movement, expressions, and camera dynamics
Kling 3.0 Motion Control converts portraits, characters, and scenes into smooth, natural AI motion videos using reference-based motion transfer, with precise control over body movement, facial expressions, hand gestures, and camera synchronization.
All modelsComing soon — not connected yet
We have not integrated this model. Everything on this page is documented from its published capabilities on our legacy site; nothing here generates output. Live generation on Nano Banana currently runs Nano Banana 2 Lite.
Use the live workbenchCapabilities
Why this model
- 01
Precise Motion Transfer
Transfer motion from reference videos with high accuracy: full-body movement, facial expressions, and hand gestures for natural, lifelike animation.
- 02
Stable Multi-Frame Consistency
Identity, structure, and style hold across frames — characters stay consistent even in complex motion sequences.
- 03
Advanced Camera Synchronization
Character motion and camera movement sync seamlessly for cinematic transitions, dynamic framing, and smooth scene continuity.
Best for
Where it shines
- Social media content and marketing videos
- Character animation and virtual avatars
- Dance, acting, and dynamic scenes
- Creative storytelling workflows
Specs
Technical snapshot
- Resolution
- Coming soon
- Aspect ratio
- Coming soon
- Speed
- Coming soon
- Pricing tier
- Coming soon
Specs are documented from the model's legacy page; fields marked Coming soon were not published. They describe the model itself — availability on Nano Banana is shown by the status badge.
FAQ
Common questions
An AI animation system that converts static images into motion videos using reference-based motion transfer, enabling realistic and natural movement.
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